Monday, June 16, 2008

What to target at?

Its amazing how fast you can get rid of a cold, if you wrap yourself into a blanket and watch some of the best scrubs series ever (My first day, My musicle, and the last which name I've forgotten).
I still fell some pain in my throat when I swalow, but I feel much better today.

Today I also started thinking about what to do next. The sample I've writen for ziggyware.com has shown me how great it feels to have a target your working for, and so I wondered today what I should work next on.

The Mad-Ed project?
Today I spend some moments on it, and started changing some stuff. I could make it work in a day or two, and later add more and more features. The problem would be that I don't got yet may feature I could add ...

Or Orbit itself?
I still got some problems with the new screen state architecture, and that the half game is not rendered.

I figured out that the best solution would be to start thinking of what I actually need. Just mindmap my desinge down somehow, maybe there is a free mindmaping software out there, else I have to do it in exel ...
For example that I need for ship flight a control system, a fire system, ergo a weapon system, a upgrade system, etc.
Would it be better to write a editor for that or just write a prototyp for it?

I'll have to figure that out the next few days, else I would end up writing random prototypes, which would not be that bad either, but still ... I would miss the plan ...


Greg the Mad

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