Sunday, June 22, 2008

Ships

HOOOOOT ...


... HOOOOOT

Its so hot in my room at the moment ... why dose it have to be on the West side of the house ... East would be much cooler, in the truest sense of the word

I'm not able to do anything ... its 20:11 when I write this line, FatBoySlims Rockefaller Skank in the background ... and. I. sweat ... a little, but I doing noting to increase the sweat ... till now (I'll make some sit-ups later)


Yesterday I saw a vid on youtube which showed some screenes of SciFi movies, to be accurate, it where 3 movies (one of them was Battlestar Galactica). I couldn't resist, I just had to take a paper and start drawing some ideas down.
This made me think about the ships in my game, not actually on how the'll look, but more on how they'll be controled, you know, with my physic engine ... and I thought that I can't use real forces for that, I only can use translating forces for them, else it would be to complex.
And the second thought was about the application points of those forces. In my first prototypes I used 'empty' bones from blender for that and I turned out to be quite handy, as I can call them names with numbers and later, in the code, I can call their name and make a loop for the numbers (if I got more then one force), perfect! But the problem, I figured out, was the number of points and the directions the forces will have to be applied ...

... but its ... too ... hot to .. put more thought into that atm ... all I want now is a cool coce ... BUT WE DON'T HAVE ONE IN THE HOUSE!!!! :(


Now about something comlet different: Tomorrow I'll have a little school excurse ... in the hot vienna ... [obvious sarcasm]WHOOT![/obvious sarcasm] ... 2hours sun, probably only a handfull of other students (you should have seen the class last week ...) ...
... If I stumble over a job that sells those little hand vents ... I'll buy one! I swear!


till them ... So Hot


Greg the Mad

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