Just a second ago I decided what I will make in the next time. I will work on little prototypes, that I later can use for my Orbit game desinge.
The final impuls cam from my recent visit of the BioWare boards. There I found a topic talking about a Normandy replica (its the ship from MassEffect), I turned my head 90° right and spoted a white (because of the much sun it gets on its new spot from last month, it starts to get creamy) Lego Mako!
It reminded me of the times where I spended each and every day on the BW boards, talking about how this and that should be in the finaly game, etc.
And it reminded me of an idea I had for Mass Effect, I think its already 2 years ago. It was the Mako Drop Minigame. The Mako would not be droped like in the game, from under 30 meter (WTF? IMPOSSIBLE!), but from around 5 kilometers, and your job would be to control the jets and break thrusters to get it save pass those 5 kilometers. It would just fir that perfectly into the game desinge ... with Geth on the ground that are shooting at you, missiles, wind, maybe some enemys that fall down beside you and you have to turn your ship to face and kill them with the main cannon ...
And I just thought that this wouldn't be that hard ... shouldn't be that hard to make for me now. All I need it a ground that comes close (or a Mako that comes closer the the ground, how ever you take it), some physics, where I already do have some, and a Mako!
It would be interesting to take the Lego Mako model I made for the constuction Manual and apply some physics on it if it crashes ... WUWHAHAHA! ... every Crysis playing PC would crash if you force him to calculate 362 bricks 60 times in a second ... hehe
And so I'll start with a simple Mako thing model falling down, later I add control forces, maybe get some ground collition, ... etc.
So Long
Greg the Mad
Tuesday, June 17, 2008
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