I had a few little confusing moments in the last days.
For example is the Vector3.Forward value equal (0,0,-1). Minus?!? Its called 'Forward' but actually points into the negative direction?!?
Ok, that would not the a problem, you can live with it.
But what next?
The Blender Y-axis is not equal the XNA Y-axin, but ther to are some ways you can live with.
I have to scale a Blender model with 0.001 to get it more or less right into XNA, but the exproter got 0.01 as the smallest scale value.
It appears that my force physics, somehow, work now. It may turns the ship into the wrong direktion, but after I spend two days (!) in changing the ship model (because of that the title), it still don't work yet.
Fortunatly I build the TPS camera with such a great code that I only had to change two values and it looked into the same direction like the ship.
But its still not finished. I still don't put any great deal of time into the absolut force into relative force thing. For example did I just a few minutes ago discover that the forces I used where something beyond absolut and relative ...
Not to mention that I also changed the relative axis with the whole ship changing thing, so it may take a few minutes till I cleanded the code up ...
So long.
Greg the Mad
Tuesday, April 22, 2008
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