Thursday, April 24, 2008

Control

I just have writen a the second way of controling my space ship.

The first was the engine controls, accelorate, deccelorate forward.

And now the sceond way are the jets.


If you ever have seen a Star Wars movie or any other SciFi thing, you may have noticed that there are always little jets of gas when they land a space ship. I took that idea of little jets all around the ship and created so the 'Emergency Control Jets'!


The idea behind that is, that even if your ship is hit by a EMP bolt, you still got at least weak jets to turn and accelorate/deccelorate your ship, very usefull if you're hit while you try to land on a planet (see => Serenity). This is possible because the jets, or valves, a connected to the cockpit via several lines, and got tornister filled with enougth gas presure to lift the ship up for a few seconds with out any other energie.

As the presure tornistor get constantly refilled, if energie is avaliable, you also can use them for a perfect landing on a space station/planed. But keep in mind that, on planets, the forces, that the jets have to provide, are much heigher than in space, so even if you got a black hole reaktor in your ship, you might woun't got endless energy to hoverer longer than a few seconds.

Currently I control those jets with the Numberblock, but I already got some ideas how I can swich to those controls on a 360 controller. :)


The next thing would be the Mouse control unit, but once I got this thing done I'll focus on how to transfere a force from absolut (used for the acceloration) and relative (used to turn the ship) ... that'll get complicated ...


Gre the Mad

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