Saturday, January 5, 2008

WooHoo!

I got a flying ship! I got a flying ship! Nanananah Nahnah!

... ok, ... it flys like a jaw of dirt, and got unbelieveble antigravity shields, ... but it flys ...

I also made some improvments in my camera movement subroutine. It finaly can give a real angel back, that you could use to turn something, a ship for example.
And I also made a desiction: FPS and TPS are not that similar.
You may can use the same knowleg here and there, but still ...
At FPS, you only have to move the camera, at TPS, on the other hand, you have to move the ship, and THAN the camera. ... thats complet differnt ...

Now I gona fokus on the speed of the ship. That dose not mean that I think about the max speed, but about how to control the speed. Inertia? Jet force? Gravity? Ship weight?

Fortunatly there is a XNA 2 sample about that, but that dose not mean that I will be easy.

I also plan the play a little around with gravity, now that means, that I will place some astroids here and ther (random) and make that become affected my close planets, and that also includes a orbit tool. ... thats music in my ears! *headbangle*


Greg the Mad

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