Sunday, January 13, 2008

Some people got stones on their way ...

... I start to get better and better in climbing mountains.

No, Mars still is lost in space, but I managed to create a better controle system for my little ship.

But the actually point of the post is not that what I managed to do, but that what I din't managed to do. (Sorry, but that are my astrians genes comming through :-) )

What do you think is the easyerst thing to display in a game? No, not a point.
I've just spend this last dear afternoon of that weekend in creating a point on the screne, ... I failed ...
Ok, ... I allways make stuff more complex than it could be. Instead of a complet new prototyp, I tryed to implent the code sample into my old prototyp with the ships and planets.
I planed to draw the axis of my ship (The axis of the ship are not necessary the same as X/Y/Z are), but the space stays empty.
At least so I guess so, but the game don't want to run itself since I've implent the new code pieces.
(I hate those errors, that never introduce themself and come, uninvited, to my partys)

Anyway, there also was a update on creators.xna.com , and ther now is a sample about WinForms and content loading, ... which actually reminded my of my old idea of making a XNA Editor all by my self (If there is no official ...).
I could use all the code I've created in my space prototyp there and finaly start to creat some content for a demo (or even a compete full featured little game ...), which I plan to use as Port Folio.
But I still got around 2 and a half year till I'll need one, so: "no stess, keep it slow, and make it better", and if I look back at the progress that I've made just in the last monthe, then I can look into a bright futur.

... I see a beatiful sunrice on the side of a steep mountain ... a mountain to climb ...

Here fits my new most beloved phrase:

"Yippee-I-Yay, Motherfucker"


Greg the Mad

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