Friday, August 22, 2008

Ther you go.

There you want to write a Force Control System (FCS), but you end up with a Layer System (LS).

Well, what happened?


I got good experience with the DrawableGameComponents of XNA, so I use them everywher I can. As did I in the Programme where I wanted to create the FCS, but after a few hours of work, setting some new classes up (like a new grid class, or FPS class), a old problem crossed my path, that sometimes it can happen that models get drawn atop each other and not in a real 3D space.

So I finaly wrote a post about that on the XNA boards, and DING, a day later a know the source of the problem and know how to actually use that problem to create a LS.

It may will take a day till I realy got something I can show, but once it done ... it will be awsome!



And now about something complet different:
Well shes still hovering around in my mind, on a day like this, wher I got something to do, its not that hard, but who knows what will be tommorow? The day I might will see her again? ... ... *fingercrossing*

... Fingercrossing to realy see her and talk to her, or not to see her at all, everything in between would be ... dumb again ...


Greg the Mad

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