There you want to write a Force Control System (FCS), but you end up with a Layer System (LS).
Well, what happened?
I got good experience with the DrawableGameComponents of XNA, so I use them everywher I can. As did I in the Programme where I wanted to create the FCS, but after a few hours of work, setting some new classes up (like a new grid class, or FPS class), a old problem crossed my path, that sometimes it can happen that models get drawn atop each other and not in a real 3D space.
So I finaly wrote a post about that on the XNA boards, and DING, a day later a know the source of the problem and know how to actually use that problem to create a LS.
It may will take a day till I realy got something I can show, but once it done ... it will be awsome!
And now about something complet different:
Well shes still hovering around in my mind, on a day like this, wher I got something to do, its not that hard, but who knows what will be tommorow? The day I might will see her again? ... ... *fingercrossing*
... Fingercrossing to realy see her and talk to her, or not to see her at all, everything in between would be ... dumb again ...
Greg the Mad
Friday, August 22, 2008
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