Thursday, May 22, 2008

Stirling Planet

Today sucks.


I got a presentation tomorrow about the Stirling engine, and I only got a few pages of my presentation yet, not to meantion the whole stuff I'll be forced to speack about the engine, not to mention the test I got 4 hours later and still haven't studied for ...

wAAAAAAAAAAAAArg ...

And the test on monday on which I have to get a C on ...

:(


... On the other hand I finaly made something again on my game. On of the big features will be that you can land on planets, so I need detailed planets and a system to change the Level of Details (LOD) on the fly, as you don't need millions of tree models when you orbit a planet, but you'll need water effects, and those have to differnt when you orbit the planet, than when you just hover a few meters above the surface.

So I started a little contetn project project yesterday. I'll start with a sphere and later use a height map for the elevation of each vertex.
Once I got this I'll write a system that only creates those faces of the planet which the player can see and also change the LOD at the same moment. Maybe I'll also use the same system to ganerate a billboard of the planet if your too fare away from it, and if your too far way from it all you can see it another start on the background ...

... I'd started the project yesterday, and I'll probalbe will continou it in a few weeks ... :(


Greg the Mad

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