Friday, May 9, 2008

Orbit

I somehow start to like the WIP name of my game 'Orbit'.
It more or less holds all that the game is about.

Its about the realistic traveling throug space, the landing on planets and everthing in between. Perfect!


Why I like it more then ever? Because now that my control system is done (at the moment), I start the next thing: Screen Management.

Ever usual game starts with the studio emblem and intro and the main menu. Till now mine starts with you hovering directly infront earth ... Not the best intro ...
So I took the sample form xna.com and started coping, changing, deleting etc to make it fit for my game.
At the moment I only got a cornflowerblue screen with a 'Orbit' string in the center, but I plane to get the whole menu/game thing working till next week (I got 4 days holiday!). Once that thing is done I'll work again on the control system (I'll need a menu system to toggle stuff on/off), and then ... I probable have to face the content processor for my planets ...


It should not be that hard to creat a planet based on a few values and a heigth map, but ... the scale ... the camera should stay at least 1.5 units away from the surface ... and what if you land on a planed and want to look up? ... Changing the scale on the fly? ...

Ther will be a lot of question I'll have to answer then ...


So Long


Greg the Mad

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