Again I sit alone in my office, that guy I share it with is sick today ...
The same, appears, has happened to my work, still I sit here surfing the net waiting for the work that never will come ...
Spline:
To the supreice of everyone I did not play WOW at the weekend. On frieday I thougth, if I play the whole week WOW, than I have at least to work on the week end on my game/engine. Yes I just sayed the e word. I thought about it, took a look at some other engines and editors, and thought that I should be able to create at least a little engine.
Start: Cameras and Cinematic.
As easy as Cameras may appear, it stopes being easy if you consinder all the times of cameras you may could need for a game, going from static cameras to cinematic animated camera and everything in between.
And that is why I used the headline 'Spline' for that part of the post.
I spend the whole weekend working on my 'Path' class. Its a class that (will) take given keyframes and form it into 3D curves (actually a 4D curve considering time, but ... forget that). This may gets some simple parts with the curve system that xna provides, but it shows up some hard parts if you try to get a tangent or a normal of a specific part of the curve, and that is what I did not manage to get bug free yesterday and so have to take care of next week end. That and a few other things I got in my mind of the curve, like one single curve for complet control of a plane (yaw, pitch and roll), which will make a 4D curve (yaw and pitch controled with the tangents) and probably a 6D curve ...
... How I will display that will be funny :D
Greg the Mad
Monday, July 7, 2008
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