- Changes in the propertygrid affect the model
- Able to save files ... more or less ...
Not as much as I hoped to do, but if you consider that all that other stuff only is just differnt use of stuff I've already done ... it should not be hard or take much time to make those stuff later.
Now I got different problems, like a Level3D class thats, always, seams to be 'null' ... so that I can't use the Obstacel class array that it contains to save the model paths.
Level3D?
Jop, Level3D.
I actually spend some time to get a idea on how I'll build the editor. The basic of it all will be the Build class, it will contain a array of Leves and maybe some other stuff. And a Level3D is a ... 3D level, ... unlike a 2D level ...
I plan to make the editor flexible, so that if someone wants to make a 2D game, he just has to click on 'add 2D Level', and if he want to make a 3D Level he has to click that button.
The clou is that you also will (should) be able to combine those two types of levels. From simply using 3D stuff for the game and 2D stuff for the interface/menu to real game play parts in both styles.
When I look back, I realy have to say that I'm impressed by myself, ok, I asked the XNA community about that save thing, but all that other stuff was made bymyself, only using tutorials and my own geniusity. Once I got rid of that 'null' I don't know anything that should stop my from making the first demo ... but ... there probably will be something I hadn't meet yet ...
PS: Cool! If you enter "Greg the Mad" (with ") in Google, nearly all links on the first page are about me! That means that I'm the only one in the world who uses the nicname 'Greg the Mad'! I'm unique!
Greg the unique Madman!
No comments:
Post a Comment